Technologies for incorporating 3D objects in paper and digital books

Authors

  • Carlos Carbonell-Carrera El profesional de la información
  • José-Luis Saorí­n
  • Cecile Meier
  • Dámari Melián-Dí­az
  • Jorge De-la-Torre-Cantero

DOI:

https://doi.org/10.3145/epi.2016.jul.16

Keywords:

QR codes, Digital book, Three-dimensional models, 3D, Pop-up, Paper toy, Augmented reality.

Abstract

Traditionally, the book uses text, pictures, and drawings to show information. To complement the information, various methods have been used, such as adding tangible objects or models. With the advent of digital books, it is possible to incorporate videos, interactive graphics, photo galleries, and 3D objects. This article describes the possibilities of including 3D models in books that are paper or electronic (read on a desktop or mobile device). For this article we have made several book prototypes in various formats, and instructions are presented so that the reader can visualize the 3D objects contained in them.

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Published

2016-07-30

How to Cite

Carbonell-Carrera, C., Saorí­n, J.-L., Meier, C., Melián-Dí­az, D., & De-la-Torre-Cantero, J. (2016). Technologies for incorporating 3D objects in paper and digital books. Profesional De La información, 25(4), 661–670. https://doi.org/10.3145/epi.2016.jul.16

Issue

Section

Non research articles