Flow and technology in an audiovisual information system synchronous with a live show
DOI:
https://doi.org/10.3145/epi.2024.0419Keywords:
virtual audience, broadcasting, low latency, synchronic, remote, televisionAbstract
The restrictions of the pandemic forced the idea of an information system that integrated remote public participation in a live television show. The existing mechanisms were then too rigid, of poor audiovisual quality, and had an excessive and unsustainable delay between emission and reception for real-time television interaction. The creation of the Virtual Audience System (VAS) proposed the use of the most recent technology in areas such as cloud and edge computing, low-latency audio and video transmission, interactive communication in the web environment, and the creation of immersive binaural sound to overcome the limitations of the moment. With these new technological elements, a new system of transmission and reception of audiovisual information was developed that allows the adaptation and scalability of media production to the type of event broadcasted and its audience with a minimum investment and, at the same time, generates a new concept of audience appropriate for the 21st century. The Virtual Audience System enables interactive and synchronized participation in live entertainment shows and, at the same time, allows the creation of remote virtual participants while guaranteeing a real and immersive experience for the user. The WebRTC, RTMP and SRT technology used, which is already popular and has universal compatibility; the low latency achieved, which is below two seconds for the complete cycle; and the immersive sensation of the audience—everything together predicts that this system can soon transform the television production methodology of shows with live audience participation.
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