The video game as an information literacy tool for university students
DOI:
https://doi.org/10.3145/epi.2022.jul.02Keywords:
Libraries, Librarians, Academic libraries, Game-Based Learning, Higher education, Students, Information literacy, Information skills, Video gamesAbstract
Video games are useful learning tools in different fields. This work seeks to evaluate, through a self-developed video game, their usefulness as a learning tool for the information literacy of undergraduate students. The videogame "The last exam" was developed after the analysis of 1,639 user queries registered over 2 years at the Complutense University Library, and aims to answer queries common to other university libraries. To evaluate its impact, a single-group pilot experiment was carried out with 14 undergraduate students using a pre-test/post-test validated by experts. The results show significant improvements in the students´ information skills, as well as positive evaluations of the exercise. We conclude that the incorporation of video games as a complement to the content of library training programs can be beneficial, especially as an introduction or for reinforcement or evaluation.
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